
Common use: Learning 3D, personal art, portfolio pieces
About
A metahuman created using Unreal Engine 5.6
Packaging based on the official Metahuman Manager
Usage method:
Unreal Engine → Enable all related plugins for metahuman and restart the Unreal Engine → Import the downloaded asset files
After purchase, please contact me via email to obtain the decompression password and technical support.
Email: 837294806@qq.com
Since my knowledge of the Groom hair system in Unreal Engine is not extensive, I only added the basic physical properties to the hair. Therefore, I have also shared the particle-based hair source file created in Blender, so that you can edit and modify the hair. The hair-making process did not use any plugins. In Blender, I have grouped the hairs in each area. If you want to edit the source file, you need to have a certain understanding of the particle hair system in Blender.
Shop confidently with Shuppi
If your download isn’t what was promised, we’ll make it right. Eligible purchases can be refunded within fourteen calendar days when listings mislead, files fail, or duplicate checkouts happen.
- Listings must match what you receive—no surprises.
- Corrupted files or technical issues? Request a quick fix or refund.
- Duplicate purchases are covered without the hassle.



