
Common use: Individual learner, self-study
About
What is 3D animation? What kind of jobs are there in the field? How does
3D animation get created? What is the future of 3D animation? These are all
questions that are asked by someone who is looking to pursue 3D animation as
a career or hobby and are reasons this book was written. The answers to these
questions are not always easy to find and definitely not in one location, so this
book can be used as a reference to answer your personal questions about the
animation industry.
This book looks at the history of the computer and how its evolution has
driven and continues to drive computer graphics and 3D animation, and at the
same time how computer graphics have driven developments in computer hardware
and software. 3D animation is an industry that borrows from many other
fields, including film, art, photography, sculpting, painting, and technology. In
this book, you will look at up-to-date techniques and practices related to those
realms and also take a look at what is coming up in the near future.
Who Should Read This Book
This book is for anyone who is at all interested in anything related to 3D animation.
For students graduating from high school (and for parents of high-school
students), this book can give you insight into the industry of 3D animation
and allow you to better understand basic job functions, basic terminology, and
3D animation techniques. For students already in college or undergoing some
other kind of formal training, this book can give you insight into future concepts
you may need to learn to make you more marketable in the 3D animation
industry. Finally, for people looking to change careers, this book will teach you
the basics so you can figure out what part of the industry you might be interested
in breaking into.
What You Need
This book is about concepts and techniques, so you really do not need any particular
program to complete this book. But if you want to jump in and try some
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